# Preparation Phase

Before starting each mission, there is a preparation phase where the players come up with strategies, upgrade weapons and aqquire new gadgets.

There are 3 steps to this phase.

1. Earn Credits
2. Armory
3. Mission Initialization

## 💵 Earn Credits

The currency of this game is called "Credits". Before each mission, the players each earn an amount of credits as compensation / budget for that mission. The amount earned will be stated in the campaign detail, e.g. 9/18/27 credits.

Additionally, players without any reroll token get 1 reroll token.

## 🛒 The Armory

The Armory holds various weapons and gadgets for the players to buy.

At the start of the campaign, shuffle the weapon frame deck, weapon attachment deck, gadgets deck, consumables deck. Draw the following amount of cards from each deck into their corresponding shop.

* Weapon frame shop → 2 slots
* Attachments shop → 6 slots
* Gadgets shop → 4 slots
* Consumables shop → 4 slots

Each player takes turn shopping, starting from the player with the first player token and rotate clockwise. That player may perform the following actions:

* **Buy** cards. Pay the amount of credits stated in the card.
  * refill the empty slot with a new card from the corresponding deck.
* **Sell** cards. Receive the full amount of credits.
  * place that card in the discard pile of the corresponding deck.
* **Discard** cards.
  * place that card in the discard pile of the corresponding deck.
* **Reroll** 1 shop, spend 1 reroll token or 1 credit.
  * discard all cards in that shop.
  * then refill the shop with new cards from the deck.
* Any players may **trade / give** cards or reroll tokens with your other players during preparation phase.

## 🗺️ Mission Initialization

Have a player read the mission briefing out-loud for every one. Each mission will describe how to setup and proceed with the mission.

### Tile Deck

The mission will tell which tiles are in this mission and how many of them.

* Each tile card contains:
  * Tile name
  * Tile size
* If the tile deck runs out, players are not allowed to move into a new room or scout.

### Enemy Spawn Deck

Enemy Spawn Deck will be set by following the mission's instruction. Each enemy spawn card contains enemy type and enemy count. When in *Mission Phase*, if the enemy spawn deck runs out, shuffle the enemy spawn cards from discard pile to make a new deck, and continues.

### Entry Point

The mission will tell how to start the mission, e.g.

* The players comes in a armored truck, into an unknown compound.
* The players comes in a armored truck. They must choose the via the "storefront" or "storage room". Place that tile connected to the armored truck tile with closed doors.
* The players starts on an I-corridor with 2 closed doors.

### Special Mechanics

A mission may have special mechanics, e.g.

* Separate corridor tile cards and other tile cards.
  * on revealing each side of the door,
    * immediately reveal 7 corridor tiles and place doors on all unsealed space
    * immediately reveal 1 green enemy spawn cards every 2nd corridor
    * if the player connects the two side, reveal all other corridors


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