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Flatline
Game FlowCombat MechanicsWeapon
  • 🎮Game Flow
    • 📝Preparation Phase
    • 🎯Mission Phase
      • 🕖Event Phase
      • 🦸Player Phase
      • 🦹Enemy Phase
  • ⚔️Combat Mechanics
  • 🗂️Codex
    • 🔫Weapon
    • ⚕️Player
    • 💣Enemy
    • 💫Effects
  • 📚Archives
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On this page
  • Stats
  • Customization
  • Base Gun
  • Mods/Attachments
  1. Codex

Weapon

Stats

  • Rate of Fire (RF) → number of dice rolled in one single attack

  • Bullet Velocity (BV) -> dice improvement (change dice to better version of dice)

  • Reload Time (RT) → number of actions used in reload gun when running out of magazine

  • Effective Range (ER) -> impacts number of dice

  • Magazine Capacity (M) -> The number of magazine you can carry

  • Accuracy (A) -> impacts chance to hit (etc. 5+ -> 4+)

  • Recoil (R)/Handling (H) -> reroll x dices

  • Caliber type (C) -> Penetration check

Customization

Base Gun

  • Assault rifle

  • Sniper rifle

  • Submachine guns

  • Machine guns

  • Shotgun

  • Pistol

  • Revolver

Mods/Attachments

  • Barrel

    • Muzzle brake

    • Compensator

    • Suppressor

    • Extended barrel

  • Underbarrel

    • Bipod

    • Grenade Launcher

  • Stocks

  • Magazine

    • Extended

    • Drum

    • Quick Reload

  • Sights/Optics

    • Red Dot

    • Holographic

    • ACOG

    • Variable Zoom

  • Grip

    • Vertical Grip

    • Angled Grip

  • Rail Accessories

    • Laser Sight

    • Tactical Flashlight

  • Receiver

    • Lightweight

    • Heavy

    • Precision

  • Ammunition Types

    • Armor-Piercing

    • Hollow-Point

    • Tracer

    • Incendiary

  • Heat sink

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Last updated 1 year ago

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