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Game FlowCombat MechanicsWeapon
  • 🎮Game Flow
    • 📝Preparation Phase
    • 🎯Mission Phase
      • 🕖Event Phase
      • 🦸Player Phase
      • 🦹Enemy Phase
  • ⚔️Combat Mechanics
  • 🗂️Codex
    • 🔫Weapon
    • ⚕️Player
    • 💣Enemy
    • 💫Effects
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  • Activation Phase
  • Noticed and Unnoticed Enemy
  • Attack
  • Move
  • Special Action
  • Spawn Phase
  1. Game Flow
  2. Mission Phase

Enemy Phase

In Enemy Phase, there are 2 phases, activation phase and spawn phase.

Activation Phase

Each enemy will be activated, and you can activate them in any order. During each enemy's activation, they will perform three actions in order: Attack, Special, and Move.

Noticed and Unnoticed Enemy

  • The enemy will not be activated if the enemy is unnoticed:

    • no bullets has shot into that room

    • no player in LOS of enemy (they might see you through window)

    • no door has been opened

  • Otherwise, the enemy is noticed and can be activated during the Enemy phase.

Attack

  • Each enemy type has different targeting mechanics.

    • Attack nearest/farthest player.

    • Attack to specific player depending on their mechanics.

    • Attack multiple players.

  • After enemy choose their targets, see Combat Mechanics section.

Move

  • Each enemy type has different movement mechanics.

    • Move to nearest/farthest player.

    • Move away from player.

    • Move to nearest cover.

  • Moving enemy by the amount of enemy's movement range until it reach their Effective Range.

Special Action

  • Defending themself

  • Healing

  • Use gadgets

Spawn Phase

For each room with "Spawn Sign" and no player or enemy in that room, draw one enemy spawn card and spawn that enemy to that room. The enemy spawned in this phase will be always treat as noticed enemy. If enemy spawn deck is empty, shuffle the cards from discard pile to make a new deck.

  • Some good mechanics that we can add it in here

    1. After shuffling, remove X enemy cards, add that amount of elite enemy cards instead. Ex. After shuffling the discard pile and 2 Sprinter and 1 Underling was removed, add 2 Elite Sprinter and 1 Elite Underling to enemy spawn deck.

    2. For Hostage mission: We can put "hostage card" in this deck and treat it as a timer before hostage is killed (like Exploding kitten, draw it and go boom)

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Last updated 11 months ago

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