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Flatline
Game FlowCombat MechanicsWeapon
  • 🎮Game Flow
    • 📝Preparation Phase
    • 🎯Mission Phase
      • 🕖Event Phase
      • 🦸Player Phase
      • 🦹Enemy Phase
  • ⚔️Combat Mechanics
  • 🗂️Codex
    • 🔫Weapon
    • ⚕️Player
    • 💣Enemy
    • 💫Effects
  • 📚Archives
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On this page
  • Items
  • Opti-Camo
  • Vulnera
  • Breaching Charge
  • Flashbang
  • Grenade
  • Ammo Box
  • Drone
  • Stim
  • Skills
  • Skill: Point Aim
  • Skill: Headhunt
  • Skill: Wall Bang
  • BullDozer
  • C0RT3X
  • Active
  • Handling I
  • Compensating I
  • Burst Control I
  • Reactive
  • Reactive: Reflect I
  • Passive
  • Nimble I
  • Tattered I
  • Higher Velocity I
  • Vision of the Rising Sun
  • Powerful Throw (Hard Throw)
  1. Codex

Effects

Items

Stuff with limited uses.

Opti-Camo

  • 2 uses

  • Cloak: Can be used at any time during enemy phase: enemies cannot target you this enemy phase and may move up to 15 cm.

Vulnera

  • 2 uses

  • Weaken: Cost 1 action point: Mark an enemy within LOS until it dies.

    • Marked enemies take 1 additional damage when they are damaged.

Breaching Charge

  • Place (2 uses): Cost 1 action point: Place a breaching charge at a door of an un-entered room. Player must be adjacent to that door.

  • Breach: Cost 1 action point: Explode any placed breaching charge(s), destroying the door(s).

    • For each exploded charge, players that has not completed their turn get 1 free Shoot action on enemies behind the door(s) within 9 cm of the explosion.

Flashbang

  • 2 uses

  • Throw: Cost 1 action point: Throw a flashbang to a point within 15 cm with LOS. All units in 4.5 cm radius of the flashbang gets Stunned.

    • Stunned: skip that unit’s turn.

Grenade

  • 3 uses

  • Throw: Cost 1 action point: Throw a grenade to a point within 15 cm with LOS. At the beginning of the next Player Phase, all units in 4.5 cm radius of the grenade takes 3 caliber damage.

Ammo Box

  • Deploy (2 uses): Cost 1 action point: Place an ammo box token on a point within 3 cm with LOS. Any player within 1 cm of an ammo box token can use Refill action.

  • Refill (1 use per ammo box token): Cost 1 action point: Remove the token and gain 2 ammo magazine.

Drone

  • 2 uses

  • Scout: Cost 1 action point: Reveal the tile on the other side of the a door and spawn enemies in that tile. Player must be adjacent to that door.

Stim

  • 2 uses

  • 2 cm range

  • Heal: Cost 1 action point: Heal any player for 4 HP.

  • Revive: Cost 1 action point: Revive a downed player give them 3 HP.

Skills

Stuff with unlimited uses.

Skill: Point Aim

  • Shoot action: before rolling hit rolls, may perform “Point Aim”, applying +2 fire rate and -2 accuracy.

Skill: Headhunt

  • Shoot action: before rolling hit rolls, may perform “Headhunt”, applying +1 caliber and -2 accuracy.

Skill: Wall Bang

  • Shoot action: before rolling hit rolls, may perform “Wall Bang”, allowing the shot to pass through same-room-walls up to 2 cm thick.

    • Cannot reroll Wall Bang hit rolls.

    • Full wall: shots go through.

    • Half wall: removes the -1 accuracy penalty.

BullDozer

  • Power Kick: Cost 1 action point: target an enemy within 3 cm radius with LOS, deal 1 damage and move the target away from you in any direction up to 12 cm.

C0RT3X

  • Overload: Cost 1 hp: gain 1 extra action this turn.

Active

Can be used for free.

Handling I

  • Shoot action: may reroll 1 hit roll die / lvl. Each die can be rerolled with handling only once.

Compensating I

  • Shoot action: after rolling hit rolls, may move up to 1 point / lvl from any die to any other die with lower points.

    • Can only move points once.

Burst Control I

  • Shoot action: after rolling hit rolls,

    • if fire rate > 1: may add up to 1 point / lvl to any die that does not hit yet.

      • Can only add points to 1 die.

    • if fire rate = 1: +1 point (does not scale with lvl) to the hit roll die in the next Shoot action that is done right after this Shoot action.

      • Next Shoot action must:

        • have fire rate = 1

        • be the same weapon

      • Does not persists over to the next player-turn.

      • e.g.

        • ❌

          • Shoot → Move → Shoot

          • Shoot → Reload → Shoot

        • ✅

          • Shoot → Shoot (+1) → Any

          • Shoot → Shoot (+1) → Shoot (+1)

Reactive

Activates when something happens.

Reactive: Reflect I

  • When attacked, reduce the total amount of damage by 1 / lvl. Deal the reduced damage back to that enemy.

Passive

Stat changes & things that will always happen.

Nimble I

  • Move action: max range + 1 cm / lvl

  • Sprint action: max range + 2 cm / lvl

Tattered I

  • Move action: max range - 1 cm / lvl

  • Sprint action: max range - 2 cm / lvl

Higher Velocity I

  • Shoot action against target with evade reaction skill: +1 to your roll / lvl against evade.

Vision of the Rising Sun

  • If this weapon has at least 6 other CSB weapon frame & parts attached, +1 accuracy.

Powerful Throw (Hard Throw)

  • Throwables gain + 9 cm throw range and their effect will occur immediately when they are thrown.

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Last updated 9 months ago

ref:

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https://trello.com/c/5WPG3KtI/53-tileset-update-20