Effects
Items
Stuff with limited uses.
Opti-Camo
2 uses
Cloak: Can be used at any time during enemy phase: enemies cannot target you this enemy phase and may move up to 15 cm.
Vulnera
2 uses
Weaken: Cost 1 action point: Mark an enemy within LOS until it dies.
Marked enemies take 1 additional damage when they are damaged.
Breaching Charge
Place (2 uses): Cost 1 action point: Place a breaching charge at a door of an un-entered room. Player must be adjacent to that door.
Breach: Cost 1 action point: Explode any placed breaching charge(s), destroying the door(s).
For each exploded charge, players that has not completed their turn get 1 free Shoot action on enemies behind the door(s) within 9 cm of the explosion.
Flashbang
2 uses
Throw: Cost 1 action point: Throw a flashbang to a point within 15 cm with LOS. All units in 4.5 cm radius of the flashbang gets Stunned.
Stunned: skip that unit’s turn.
Grenade
3 uses
Throw: Cost 1 action point: Throw a grenade to a point within 15 cm with LOS. At the beginning of the next Player Phase, all units in 4.5 cm radius of the grenade takes 3 caliber damage.
Ammo Box
Deploy (2 uses): Cost 1 action point: Place an ammo box token on a point within 3 cm with LOS. Any player within 1 cm of an ammo box token can use Refill action.
Refill (1 use per ammo box token): Cost 1 action point: Remove the token and gain 2 ammo magazine.
Drone
2 uses
Scout: Cost 1 action point: Reveal the tile on the other side of the a door and spawn enemies in that tile. Player must be adjacent to that door.
Stim
2 uses
2 cm range
Heal: Cost 1 action point: Heal any player for 4 HP.
Revive: Cost 1 action point: Revive a downed player give them 3 HP.
Skills
Stuff with unlimited uses.
Skill: Point Aim
Shoot action: before rolling hit rolls, may perform “Point Aim”, applying +2 fire rate and -2 accuracy.
Skill: Headhunt
Shoot action: before rolling hit rolls, may perform “Headhunt”, applying +1 caliber and -2 accuracy.
Skill: Wall Bang
Shoot action: before rolling hit rolls, may perform “Wall Bang”, allowing the shot to pass through same-room-walls up to 2 cm thick.
Cannot reroll Wall Bang hit rolls.
Full wall: shots go through.
Half wall: removes the -1 accuracy penalty.
BullDozer
Power Kick: Cost 1 action point: target an enemy within 3 cm radius with LOS, deal 1 damage and move the target away from you in any direction up to 12 cm.
C0RT3X
Overload: Cost 1 hp: gain 1 extra action this turn.
Active
Can be used for free.
Handling I
Shoot action: may reroll 1 hit roll die / lvl. Each die can be rerolled with handling only once.
Compensating I
Shoot action: after rolling hit rolls, may move up to 1 point / lvl from any die to any other die with lower points.
Can only move points once.
Burst Control I
Shoot action: after rolling hit rolls,
if fire rate > 1: may add up to 1 point / lvl to any die that does not hit yet.
Can only add points to 1 die.
if fire rate = 1: +1 point (does not scale with lvl) to the hit roll die in the next Shoot action that is done right after this Shoot action.
Next Shoot action must:
have fire rate = 1
be the same weapon
Does not persists over to the next player-turn.
e.g.
❌
Shoot → Move → Shoot
Shoot → Reload → Shoot
✅
Shoot → Shoot (+1) → Any
Shoot → Shoot (+1) → Shoot (+1)
Reactive
Activates when something happens.
Reactive: Reflect I
When attacked, reduce the total amount of damage by 1 / lvl. Deal the reduced damage back to that enemy.
Passive
Stat changes & things that will always happen.
Nimble I
Move action: max range + 1 cm / lvl
Sprint action: max range + 2 cm / lvl
Tattered I
Move action: max range - 1 cm / lvl
Sprint action: max range - 2 cm / lvl
Higher Velocity I
Shoot action against target with evade reaction skill: +1 to your roll / lvl against evade.
Vision of the Rising Sun
If this weapon has at least 6 other CSB weapon frame & parts attached, +1 accuracy.
Powerful Throw (Hard Throw)
Throwables gain + 9 cm throw range and their effect will occur immediately when they are thrown.
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