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Can move onto another team member and "push" that team member aside
"pushing" propagates if multiple team members are clumped-up
revealing a tile:
must immediately place it so the entrance connects
if not possible (?)
put tile under the tile pile
or place it in anywhere that is possible
reveal doors of that tile
doors could be:
closed & locked = must pick lock / breach door, can be opened/closed
closed = can be opened/closed
open = reveal another tile and connect it to this door, can be closed/opened
no door = reveal another tile and connect it to this door
(WIP) revealing enemy count:
roll for every 4 square of the room = +1 max enemy count e.g.:
2x2 = 4 sq = 1 max enemy
2x3 = 6 sq = 1d3 - 1
3x5 = 15 sq = 3d3 - 1
(WIP) revealing enemy count2.0:
a tile has enemy count written on it and how may dice to roll
including whether the tile can have no enemies
e.g.:
1d3, enemy spawns for each 2+
2d3, enemy spawns for each 2+
1d6 enemies (at least 1, at most 6)
revealing enemy types:
draw cards
revealing enemy position:
use application/tool to randomize
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