Combat Mechanics
Player attacks Enemy
Consists of 4 phase:
Targeting Enemy
Choose a single enemy that within the weapon's Range stats to attack.
Resolving Hits
Roll a number of dice equal to the weapon's Rate of Fire stats.
Count the number of dice that exceed the weapon's Accuracy stats. The number of hits dealt corresponds to this count.
Can reroll the dice as if labeled in Recoil/Handling
Damage Calculation
The damage dealt to enemy is calculated from the weapon's Caliber Level stats and the enemy's Armor Rating stats. This damage is then applied to the enemy, reducing their HP by the corresponding amount.
Resolve Reactions
Some enemy type will have Reaction skill. This skill will be activated when player attack to that enemy. Follow the instructions in that enemy's type sheet.
Enemy attacks Player
Consists of 2 phase:
Targeting Player
Choose the player(s) based on the enemy's specifications.
Attacking
Deal damage to that player equal to the amount specified in the enemy's specifications.
The damage dealt by enemies varies depending on their type.
Example:
Roll dice and deal damage equal to the dice result
Deal a fixed amount of damage
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