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Flatline
Game FlowCombat MechanicsWeapon
  • 🎮Game Flow
    • 📝Preparation Phase
    • 🎯Mission Phase
      • đź•–Event Phase
      • 🦸Player Phase
      • 🦹Enemy Phase
  • ⚔️Combat Mechanics
  • 🗂️Codex
    • 🔫Weapon
    • ⚕️Player
    • đź’ŁEnemy
    • đź’«Effects
  • 📚Archives
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On this page
  • Player attacks Enemy
  • Targeting Enemy
  • Resolving Hits
  • Damage Calculation
  • Resolve Reactions
  • Enemy attacks Player
  • Targeting Player
  • Attacking

Combat Mechanics

Player attacks Enemy

Consists of 4 phase:

  • Targeting Enemy

  • Resolving Hits

  • Damage Calculation

  • Resolve Reactions

Targeting Enemy

Choose a single enemy that within the weapon's Range stats to attack.

Resolving Hits

  • Roll a number of dice equal to the weapon's Rate of Fire stats.

  • Count the number of dice that exceed the weapon's Accuracy stats. The number of hits dealt corresponds to this count.

  • Can reroll the dice as if labeled in Recoil/Handling

Damage Calculation

The damage dealt to enemy is calculated from the weapon's Caliber Level stats and the enemy's Armor Rating stats. This damage is then applied to the enemy, reducing their HP by the corresponding amount.

Damage=(Caliber Level - Armor Rating + 1)×number of hits\text{Damage} = (\text{Caliber Level - Armor Rating + 1}) \times \text{number of hits}Damage=(Caliber Level - Armor Rating + 1)×number of hits

Resolve Reactions

Some enemy type will have Reaction skill. This skill will be activated when player attack to that enemy. Follow the instructions in that enemy's type sheet.

Enemy attacks Player

Consists of 2 phase:

  • Targeting Player

  • Attacking

Targeting Player

  • Choose the player(s) based on the enemy's specifications.

Attacking

  • Deal damage to that player equal to the amount specified in the enemy's specifications.

  • The damage dealt by enemies varies depending on their type.

    • Example:

      • Roll dice and deal damage equal to the dice result

      • Deal a fixed amount of damage

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Last updated 1 year ago

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