Player Phase
Starting from the first player token and proceeding clockwise, each player can take up to three actions. Players can repeat the same action multiple times if desired. The next player's turn begins when the current player either has no actions remaining or chooses to end their turn.
Actions
Move
Move your character up to Movement Range.
A character can be moved multiple times in a single Move action. However, each move must occur in a straight line, and the total distance moved cannot exceed the character's Movement Range.
Cannot move past locked doors, windows or walls.
Open Door
Whenever a player uses the Open Door action, place the door perpendicular to the wall to represent it being opened. Then, follow the steps outlined in the Placing New Tile and Spawn Enemies section.
Placing New Tile
Draw card from tile deck.
Place the tile described in the card in the board where the doors must be connected to each other.
Place the locked door tokens to every door in new tile.
Spawn Enemies
Draw a card from enemy spawn deck equal to the number labeled in tile. Cards will tell what enemy type and the number of enemies to be spawned.
Place the enemy piece randomly. Each grid will be labeled as a number. Roll dice to generate coordinates and place the enemy on those coordinates.
Attack/Shoot
Consume 1 ammo when using this action.
See Combat Mechanics.
Reload
Spend the number of actions specified in the weapon's Reload and reduce one magazine tracker to refill the ammo up to the weapon's Magazine Capacity.
Overwatch
Rotate your character to face any direction that you want to overwatch. Gain advantage [+1 dice roll against enemy in overwatch area].
Use Items/Gadgets/Equipment
Use the items/gadgets/equipment in the bag. Some items can be used for free without any cost, while others require spending an action to use. Additionally, some items come with a usage tracker that limits the number of times they can be used. Each use reduces the count on the tracker, and once the tracker reaches zero, the item must be discarded.
Revive
Revive the downed teammate. That teammate gain 3 HP and can play after one round. The player can revive if they are near the downed teammate.
Extract Team & End Mission
After completing the mission, everyone, ignoring dead teammates, should be at the extraction site to end the mission. If you can't do objectives, mission failed immediately.
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